What Do You Want to Learn Today?
So I’m going to see if I can begin articulating a rough thought still emerging from a webinar I just attended, Libraries and the Era of the Learner: A Vision for the Future.
I’m not going really share notes on the webinar (except for
a couple of PowerPoint
slides as images) because my initial reaction to much of what was presented
was actually negative; the presenter seemed, in my eyes, to trivialize the
knowledge and learning mission of the library by saying we should design
learning experiences based on gaming mechanics:
I don’t like the way this trivializes the learning
experience, as I said, and makes it all about extrinsic motivation and external
gratification—it implies people will only enjoy learning if they get constant
rewards and recognition. Doing these
things might make the experience more fun for those who aren’t motivated to use
the library on their own, but implicit in the model is the idea that learning
is a laborious, demotivating process that people can’t enjoy without
incentives.
I radically disagree, both philosophically and based upon my
personal experiences. If you have
interest in a topic, the act of learning is its own reward. The process of discovering new information,
personalizing it, and putting it to use is fun in and of itself—without bribes
and badges—and adding those things undermines the inherent intrinsic motivation
of the process. There are probably some
good ideas on the surface of the presentation, some practices we can modify and
put to good use, but the philosophical underpinnings of the presentation are
counterproductive, from my point of view.
But it did get me thinking about the social aspect of
learning, and here’s what’s stewing in my brain right now.
Besides the actual information itself that is learned, the
concept of learning could be said to have two aspects: inquiry and sharing.
In a traditional school classroom setting as we currently
imagine it, the sharing comes first. A
teacher takes information and shares it with students unasked for, who share
the passive reception of that information.
Then, later, the teacher inquires of the students what they know to see
if they received and retained the information.
The learning is a shared experience and the inquiry is individual.
In different models of the past, many alternative education
theories through the years (to the present), and what I see in much of the
online activity taking place these days, that pattern is reversed: the learning
is an individual experience based on personal inquiry and then shared with
others.
That’s what happens when people use libraries in a
traditional model: they have an inquiry, come to the knowledge storehouse that
is the library for information, and learn; then, presumably, they put that
learning to use in some way, thus sharing it with others. Individual inquiry first, sharing of learning
second. And that presumed endpoint of
sharing/application is where the motivation to learn comes from; people want to
learn because they have a need, and learning what they need to know is the
reward.
But some people—many, in fact—just love learning because
it’s fun, whether there is a need or not.
They love it so much that they love sharing it, as well. Traditionally, these people have become
teachers or writers or preachers or pursued other fields that allowed them to
share what they learned for a living.
With the Internet and social media and our currently connected world,
however, everyone can share what they have learned regardless of profession.
It’s what many blogs are all about; the authors learn new
things they’re excited about—things they learned through individual inquiry—and
create posts to share their excitement.
Much of the sharing on Facebook
and Pinterest and similar tools is the same
thing, people sharing new and interesting things they’ve learned. Goodreads
has become the most popular social book site because it allows people to take
their individual experiences with books and share them with others as
reviews. And Wikipedia, of course; the most popular and
extensive encyclopedia in existence is entirely based on volunteer work because
people get so much meaning out of sharing what they know with others.
But, unlike in school, people participating in these
activities are choosing what they want to learn and share and the learning
comes first. Individual inquiry, then
sharing. That’s all the motivation
people need, because the process is its own reward.
Many have tried to find ways to reform schools with this in
mind, without much success, and I’m not going to bother about that right
now. My thought today is libraries. We’re based on individual inquiry to our
cores, so it seems we have that aspect of the process covered pretty well. So if we want to be more attractive to
people, retain our relevance and meaning for them, find ways to improve and
grow, then we must focus on the sharing aspect of the process. How can we better become/provide venues for
people to share the learning experiences that get them excited? Book clubs and reviews in the catalog are
simple ways to start, but I’m sure there is incredible potential for other
ideas to take hold and blossom. We don’t
want to just be the repositories of knowledge that people come to take from,
but also the places that people contribute to and where they find connections
to audiences for what they have to share.
2 Comments:
Hmmm. What did that have to do with Weight Watchers?
He didn't describe the program specifically so I can't say exactly, but he shared it as an example of a program that is based on gaming mechanics design principles.
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